As you interact with NPCs within the world, you’ll be presented with a wheel of choices for response. A lot of the games we’re familiar with will take the opposite approach of sacrificing story for gameplay, but with Chapters, it’s all about the story.Ĭhapters ultimately revolves around what is effectively a dialogue wheel, loosely similar to (though a bit more intuitive than) The Wolf Among Us series. If a gameplay mechanic interferes with the story, it’ll be altered appropriately. Somewhat differently from most other modern games, the team behind Chapters has elected to focus on story first-and-foremost. There will be a recap at the beginning of Chapters, he told us, so new players can jump in and learn.ĭreamfall Chapters Gameplay & Mechanics: Story Above All Else Tørnquist notes in the video commentary that previous experience with the franchise is not necessary, but is encouraged. The third will remain unannounced until the game ships. So far, we know of two characters – Zoë, a young Dreamer, and Kian Alvane, a trained assassin, both making a return from the previous games. In fact, up until this point, we’ve only known of one such Dreamer: Zoë Castillo, one of the stars of the second game.Ĭonspiracies and intrigue run rampant between the two worlds, but that’s where the player comes in: It’s your job to follow the story in Dreamfall Chapters, playing as three characters (you rotate between them to learn their stories), and uncovering plots or simply surviving. Only some characters can leave their realm and enter the other (“Shifters”), and even fewer can exist in both simultaneously (“Dreamers”). There’s a world of magic, medieval architecture, and traditional fantasy environs – Arcadia – and a world of cyberpunk-style darkness and technology – Stark. The series is most noteworthy for its fusion of two distinctly different worlds and environments. What is Dreamfall Chapters?ĭreamfall Chapters is the continuation of The Longest Journey saga, which began back in 1999 with The Longest Journey and continued in 2006 with Dreamfall: The Longest Journey. In this article & video interview, we'll look at Dreamfall Chapters' gameplay, story, and overall summary. If it’s not clear from the video, these guys were among our favorite groups to speak with at GDC – they’re very in-touch with their game and the industry, and without a PR filter between us, we were able to talk openly about Dreamfall. Dreamfall Chapters Interview with Ragnar Tørnquist & Dag Scheve You can hear it from the developers themselves in our interview below, then continue on reading for gameplay and story information on Chapters. Then Ragnar Tørnquist returned from his work on TSW, the man behind much of what has become the Dreamfall world and series.Īnd such is the story up until now. 2013 was a key year for Kickstarters we had several big-name designers return to the scene after multi-year hiatuses: Richard Garriott and Chris Roberts ( interviewed, three times), to name two, each using Kickstarter to dump traditional publisher relations that have held them back in the past. Finally, in 2013 – about 6-7 years after we stopped hearing about Dreamfall – a Kickstarter campaign was announced. The team moved on to develop MMORPG The Secret World for Funcom (recently embroiled in trade controversy). What was supposed to be a few-year turn-around rapidly approached two years, three, four, six, and other than the odd question from the press, we heard nothing of Chapters.
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